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TURNPIKE NORTH

TURNPIKE NORTH

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Devlog

  • Building the Scene
    January 23, 2021 by leafthief
    9
    #hpsxrp, #level-design, #modeling, #3d, #unity3d
    Hello again! In the current state of the project, I still have a couple of things planned for the build and have already started talking to composers for music, but it's looking quite good in terms of... Continue reading
  • Creating Characters
    January 14, 2021 by leafthief
    32
    #modeling, #low-poly, #characters, #3d, #unity3d, #hpsxrp
    Today I want to talk about my process for creating characters from concept to model to in-engine. Concept Before I begin the modeling process, it's important to know where that process is headed. The... Continue reading
  • Setting up the HPSXRP
    January 12, 2021 by leafthief
    23
    #tutorial, #hpsxrp, #low-poly, #unity3d, #psx, #characters
    What is the HPSXRP ! Please note that this tutorial is outdated ! The HPSXRP (short for: Haunted PSX Render Pipeline) is a render pipeline for Unity3d that emulates the hardware limitations of the PS1... Continue reading
  • Creating TURNPIKE NORTH
    January 11, 2021 by leafthief
    16
    #kickoff, #sketches, #color-keys
    Hello everyone and welcome to the TURNPIKE NORTH devlog! What and Why I'll be using this space to document the development process and progress of a real-time scene inspired by Life is Strange . See,... Continue reading
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