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TURNPIKE NORTH
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Devlog
Building the Scene
January 23, 2021
by
leafthief
9
#hpsxrp, #level-design, #modeling, #3d, #unity3d
Hello again! In the current state of the project, I still have a couple of things planned for the build and have already started talking to composers for music, but it's looking quite good in terms of...
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Creating Characters
January 14, 2021
by
leafthief
32
#modeling, #low-poly, #characters, #3d, #unity3d, #hpsxrp
Today I want to talk about my process for creating characters from concept to model to in-engine. Concept Before I begin the modeling process, it's important to know where that process is headed. The...
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Setting up the HPSXRP
January 12, 2021
by
leafthief
23
#tutorial, #hpsxrp, #low-poly, #unity3d, #psx, #characters
What is the HPSXRP The HPSXRP (short for: Haunted PSX Render Pipeline) is a render pipeline for Unity3d that emulates the hardware limitations of the PS1. The pipeline is developed by @pastasfuture (...
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Creating TURNPIKE NORTH
January 11, 2021
by
leafthief
16
#kickoff, #sketches, #color-keys
Hello everyone and welcome to the TURNPIKE NORTH devlog! What and Why I'll be using this space to document the development process and progress of a real-time scene inspired by Life is Strange . See,...
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