Omg I'm so excited about this! I was searching devlogs and your's caught my attention because of the aesthetic, and the moment I read it's inspired by life is strange I knew I was going to enjoy it. Good luck with everything!
Creating TURNPIKE NORTH
Hello everyone and welcome to the TURNPIKE NORTH devlog!
What and Why
I'll be using this space to document the development process and progress of a real-time scene inspired by Life is Strange. See, I really enjoyed the dontnod series and Deck9's prequel Before the Storm. And I've always wanted to create something similar to those games. However, making a game like that is a ton of work and takes a lot of time. Time I know I don't have and don't want to spend. Yet that urge never went away and so I settled on a tiny subset of making a game. One I knew I'd enjoy: making the art and composing the scene, i.e. setting up shots, the lighting, particle effects, etc.
Now, it's only been a few months since I got back into 3D modeling. Suffice it to say that I'm not all that interested in high-poly modeling. I've always been a fan of limitations. So for TURNPIKE NORTH, I'm sticking to low-poly models and pixely textures. I'm going for a PSX aesthetic.
TURNPIKE NORTH is set on a billboard next to a highway. Two friends are sitting up there, their feet dangling in the air as cars pass by. A serene, cool moment in which they look at each other in silence.
I tried to capture this scene all the way back in December 2019. It wasn't until after I used these characters in my game BRUISES that I decided to revisit this quiet moment in their lives.
I want to wrap this up fairly quickly and call it done, so this endeavor shouldn't take longer than February. I plan to show the progress of the project and some behind-the-scenes of my workflow. Here's a rough outline of what I'll be trying to cover in this devlog:
- Character Process
- Setting up the HPSXRP in Unity
- Scene Process
- Adding music and ambience
If there are other things you're interested in, let me know and I'll see whether I can cover additional topics.
As you can see in the images attached, I have a good initial version of the characters + textures. I'm happy with the first block-out of the scene, so I have moved on to replacing the blocked-out art with proper assets, starting with the trees and billboards.
So again, welcome to this short journey. I hope it's interesting and insightful.